After playing through the tutorial and the first of six campaigns, I'll admit that I may have been wrong about Genesis. Don't get me wrong, it's still pretty bad, but it's still kinda playable. The way a match plays out is nice, if not deeply flawed in parts. A game is basically split into two distinct parts: peacetime and war. During peace, armies are largely useless and it focuses on the politics of the game, with alliances and backstabbing being the name of the game.
However, this is where problems occur: if war breaks out at the wrong time (sometimes due to no fault of your own), you can royally screwed for the rest of the game, and in a position that is near impossible to come back from. And the game isn't clear on what can start a war either. It states that any seen hostility between two houses triggers a war, but I can still walk up with a visible assassin and slit the throat of a Stark noble lady and walk away with no repercussions...way to go game!
These textures on the other hand, do not |
Thankfully, the first campaign is quite a guided affair, with no real skirmishes taking place, so these rules don't play too big a factor. Missions usually involve making as many allies as possible, or waging war on a much smaller scale, or escorting your Ruler from town to town making allies. These smaller sections seem much more enjoyable than playing a full match, and make me hope that the last five campaigns follow suit.
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