Tuesday, 6 August 2013

Bioshock Infinite (1999 Mode) - Introduction

I know we're only in August and the next generation still has to start, but Bioshock Infinite is easily my game of the year, and looks doubtful to be beaten for that title (though Watch_Dogs looks pretty incredible too). I mean, I've completed the game twice already, and was blown away twice by experience. So I decided to mix it up for my third playthrough: 1999 Mode!
Not the official cover, but it's so much better
Ken Levine (lead designer) claimed "average gamers" will be turned off my 1999 Mode, with it being a throwback to old games like Deus Ex and System Shock in terms of difficulty and character progression. I have tried it before, and did fairly well. I didn't give up, I simply moved on and forgot about Infinite for a while. I loved Infinite for the story, but I returned for a second time straight away for the atmosphere. 


Infinite perfectly captures what that period of time was all about and reinforces them with what seems like throwaway dialogue from random NPCs on the streets. Booker Dewitt may seem like an "everyman", but he eventually becomes so much more, not only for the story, but for the player as their avatar in this world, as you both experience it for the first time.
God, I love this game
I haven't played Bioshock Infinite since April, but today I return. I return to rampant racism and American elitism. I go back to the city in the sky...I return to Columbia, and I can't fucking wait.

No comments:

Post a Comment