You Would Have To Be Half Mad To Dream Me Up
It's probably a testament to the pure brilliant design that I can't stand playing Amensia for more than like half an hour before I have to pause it, get up and go do something else for ten minutes, because I'm so God damn tense and stressed. Well, brilliant design or me being a scared little bitch.
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It gets weirder |
Don't get me wrong, this game is a masterpiece in creating atmosphere and making you shit yourself at the slightest sound, but it makes it incredibly different to get through at any steady pace. I love it to pieces, but at this rate, I won't have it finished for ages, and I really wanna get on to the next game. I think my problem is I'm too scared to commit to taking a hit in by going into darkness, and keep thinking in the action game mentality of "There's gotta be a way to kill these guys". I'm slowly getting out of these terrible habits, but it's a tough process. One I will probably end up picking up again as my Steam library is littered with action games.
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Yup...it got weirder |
The gameplay is surprisingly varied for a horror game. It isn't just constantly running from the Servants; the puzzle areas are a nice change of pace and there was even a water-section! Though, the water bit kinda rubbed me the wrong way. The game had done a wonderful job of making you never feel defenseless, even if you slip up and get seen by a monster. However, if you messed up your jump in the water level, you were screwed and, more often then not, got eaten by some invisible monster.
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I saw this screen too often |
I reckon I'm about halfway through the game, so I probably won't update again until I've finished. That could be one day from now, or it could be a week from now, depends on how much courage I can gather at a time.
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