I had no idea what Aquaria was before I started playing it, and I'll tell ya, I was pretty shocked! I kinda expected a neat, little underwater puzzle game...
Boy was I wrong! |
Yes, Aquaria is a Metroidvania game, in the vain of Metroid, Castlevania, or, more recently, Shadow Complex or Guacamelee. For the uninformed, a Metroidvania game is one where progress is limited by the acquisition of different weapons or tools that allow access to area previously unavailable, usually with a lot of backtracking involved along the way. For example, I eventually gained the ability to travel against strong currents, allowing me to go to new areas. My problem with this was that modern Metroidvania game have gained standards that simply weren't present in Aquaria and the made the experience so much more frustrating in what started as a really mellow and relaxing game, which was sorely needed after Amnesia.
This kinda looks like Amnesia though... |
A bloody gorgeous game |
And maybe this is a result of being spoiled by modern gaming (though, Aquaria is not old by any stretch of the imagination, being released in 2007), I was infuriated by the lack of communication from the game, at a core mechanical level. The game never tells you all of Naija's different forms are mapped to the number keys, instead letting the player revert back to song form, and match the notes to change, which is very impractical at points of combat where switching quickly is key to defeating some bosses. I only happened to stumble upon this miracle when slammed by head into the keyboard in frustration and magically transformed in my fish form.
King Jellyfish! |
Yeah...things got weird |
Plenty more fish in the sea |
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